CSS TRICKS CODEACADEMY WW3 SCHOOLS Kevin Powell – tuts on YouTube
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CDP E8: ex2 – coding the grid exercise
WHOOP, we started coding again. It was a challenging time for all of us. But here we are stronger…feeling like we have a few less brainsells.
Background Dev: 1
Started developing my backgrounds for Pamela and Colin. In doing this, I’ve started looking at night scenes and thinking about how to incorporate nature into the scene. This, as well as working on how I can adapt the style of the characters into the style of their environments. The following shows my progress work, thus…
2. Initial Character Presentation
Welcome to my very strange character development world. I need to just work a bit more on the details of both premises. Chosen Characters: Pamela the Snail & Colin the Donut Thelma, Velma & Elma Godmother Grannies & Raphael the Giraffe
1. Character Inspo c.
My usual style inspo is along these lines. Though I am trying to stray away from this character style, I may still use aspects of it in the details of my new style, much like how Spiderman Into the Spiderverse uses simple comic-book still frames throughout the heavily edited animations.
1. Character Inspo b.
I LOVE THESE SO MUCH! (Bit aggressive, I know) but this is along the lines of the type of character I’m planning on creating. Not sure what I want mine to be but while thinking of the “above and below” option of opposites given, I began brainstorming a strange monster-esque creature paired with a fragile…
1: Character Inspo a.
Just found the most amazing little animation of some alternative looking animals going about their daily lives and I have officially been inspired. So upon reading my brief and playing around with grooving astronaut dances, I’ve started my research on what I want my characters to feel like. Not in a 3D sense but more…
Asset Dev: Scene 4 completed
I’m pretty happy with this scene. I still need to add menu’s to all of the chapters, including this one. I also may add detailing around the dead body in this scene as I feel it doesn’t pop enough yet
Asset Development: Scene 1
Re-starting and re-working my design for my introduction chapter 1. One can see my progression in working with and re-working my design for my first scene. I started to seriously dislike my initial scene, hence me crafting and styling it differently with various gradients, grains and introducing some more aesthetically pleasing plants into the design….