I’ve started digitising and playing around with Pamela, the snail’s, facial expressions and gestures. Because she’s quite a kind but very sensitive, naive character, all of her facial expressions are exaggerated in style and composition. On the flip side, one thing I found fun yet a little challenging (in a good way) was getting the…
Space Man Walk
As part of CDP we made our funky little space dudes walk in preparation of our walk cycles for our characters.
3. Walk Cycle Inspo
Walk Cycle of Snail inspo A real snail walking
2. Initial Character Presentation
Welcome to my very strange character development world. I need to just work a bit more on the details of both premises. Chosen Characters: Pamela the Snail & Colin the Donut Thelma, Velma & Elma Godmother Grannies & Raphael the Giraffe
1. Character Inspo d.
Stylistic Consideration and Creature Development I really love this odd, somewhat mystical style of designing. I plan to go quite creative in my approach to my animated characters, their abilities and environments.
1. Character Inspo c.
My usual style inspo is along these lines. Though I am trying to stray away from this character style, I may still use aspects of it in the details of my new style, much like how Spiderman Into the Spiderverse uses simple comic-book still frames throughout the heavily edited animations.
1. Character Inspo b.
I LOVE THESE SO MUCH! (Bit aggressive, I know) but this is along the lines of the type of character I’m planning on creating. Not sure what I want mine to be but while thinking of the “above and below” option of opposites given, I began brainstorming a strange monster-esque creature paired with a fragile…
1: Character Inspo a.
Just found the most amazing little animation of some alternative looking animals going about their daily lives and I have officially been inspired. So upon reading my brief and playing around with grooving astronaut dances, I’ve started my research on what I want my characters to feel like. Not in a 3D sense but more…
Groovy Astronaut Grooving
Made this little guy as part of CDP. Pretty fun guy if I do say so myself. I accidentally forgot to turn off my guiding dots on my initial render. However, just re-uploaded so here’s my final little boogieing due.
Asset Dev: Scene 4 completed
I’m pretty happy with this scene. I still need to add menu’s to all of the chapters, including this one. I also may add detailing around the dead body in this scene as I feel it doesn’t pop enough yet